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Friday, 28 May 2010

Stop me if you've heard this one.

So my girlfriend and I walk into a coffe shop yesterday. We got to talking about Role Playing Games ('cause she is accepting the dark side and becoming as much a geek as I am) and I told her I'd really like to see a game like D&D, but with a system that will allow you to put less emphasis in the encounters, and more emphasis on the story.

Now, I'm a fan of the d20 and Storytelling systems. They're my two favorite systems, actually, and I know you're very much able to go a whole D&D session without rolling a single die. But the published adventures, even those authored by the staff at Wizards, put an enormous emphasis on dungeons, and the combat encounters the players face within those dungeons.

But let's say you want to solve the murder of a half-elven king. The adventure is planned to not have many encounters, but will have a lot of investigation, socializing, politics, and NPC's to point the characters in the wrong or right direction. In an adventure like that, you'd have to wonder why you made and uber-cool fighter, with lots of feats or powers to defeat and fell any opponent that dares stand in your way.

Bascially, I wanted a Storytelling fantasy game that more classic, less anime. That's right, Exalted, I've got my eye on you.

So my girlfriend said, "why don't you adapt a system with D&D's characterstics (races, classes, etc) so that it works with the WoD mechanics?"

I said no almost immediately. The task was just seemed to laborious. I thought I wouldn't like it.

Yet I was up all night thinking about it.

I did make some ground on the endeavor. I'm actually quite excited about the results. I actually have the hope it could get published in the future.

More on this as information becomes available :P.

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